InfoComm research says audio represents a key part of the business for the majority of AV companies, but we don’t really appreciate its importance.
We’re being told we should be involved more as users increasingly interact with their working environment, but what role should AV really be playing?
With video game Grand Theft Auto 5 grossing a record $1 billion in three days of sale, it appears we can learn a lot from innovations in the games industry.
Absolutely and definitely – yes. Although not a new phenomenon, with today’s pressures and complexities, something needs to be done about it.
There’s no denying the impact virtual reality technology is having on the games world, but what effect will it have on the wider AV industry?
The company’s rebranding of its technologies has sparked some user concerns. But despite some confusion and potential deployment challenges it looks like being good news for the AV community.
With this year marking the 20th anniversary of the Prolight+Sound trade show, we asked four production professionals what they believe has had the most significant impact on event production since the show was launched.
We ask three experts to explain the particular challenges they’re facing and how their specialist areas are responding to the use of AV technology.
Change has been underway in just about every area of AV this year.